Vicki G/old
4/10
Computer Science - C++
LESSON 20a: Grammar Gorilla- Putting it All Together and a Little More
Mass Curriculum Standards:
· Standard 1: Demonstrate proficiency in the use of computers and applications as well as an understanding of concepts underlying hardware, software, and connectivity.
· Standard 2: Demonstrate responsible use of technology and an understanding of ethics and safety issues in using electronic media.
Math Standards
International Society of Technology Education (ISTE):
Information Literacy Standards:
Standard 6
· Mathematics instructional programs should focus on solving problems as part of understanding mathematics so that all students
· Build new mathematical knowledge through their work with problems
· Develop a disposition to formulate, represent, abstract, and generalize in situations within and outside mathematics
· Apply a wide variety of strategies to solve problems and adapt the strategies to new situations
· Monitor and reflect on their mathematical thinking in solving problems produce other creative works.
· Standard 6 Students use technology resources for solving problems and making informed decisions.
· Students employ technology in the development of strategies for solving problems in the real world.
Technology Foundation Standards for Students:
· Standard 3 Students use technology tools to enhance learning, increase productivity, and promote creativity. Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and
Objectives:
· Students will learn the history of the development of the GUI classes and in turn learn the order in which their code must be written.
· Students will pull together separate UI components into one functioning GUI window with the addition of a drawing canvas. The drawing canvas will enable students to practice the integration of the AWT, paint method with the Swing classes and methods.
· Students will gain hands-on experience working with Java AWT and Swing classes to achieve their goal to have one GUI window containing Buttons, text and radio buttons. Specifically have a Button (Swing class) that will clear (AWT class ) to repaint the screen.
· Students will practice these skills through coding and expand upon their existing skills through this exercise.
Learning Experience
· Lindsey and Kaela will present the Technology of the Day on Technology and the Arts
· I will return commented assignments
· In the front of the class there will be a short explanation and demonstration of: the history of Java GUI development and its implications for code development.
· I will go through the run down of the days works on the Grammar Gorilla Project
· Students will go to their computer to work on either the new assignment or on their part of the Grammar Gorilla project
· I will be facilitating the GG groups and with individual student work.