Vicki Gold
3/12, 3/14 and 3/16
Computer Science - C++ - 667
LESSON 17b: KeyListener Animation
Mass Curriculum Standards:
· Standard 1: Demonstrate proficiency in the use of computers and applications as well as an understanding of concepts underlying hardware, software, and connectivity.
· Standard 2: Demonstrate responsible use of technology and an understanding of ethics and safety issues in using electronic media.
Math Standards
International Society of Technology Education (ISTE):
Information Literacy Standards:
· Standard 6 – Mathematics instructional programs should focus on solving problems as part of understanding mathematics so that all students
· Build new mathematical knowledge through their work with problems
· Develop a disposition to formulate, represent, abstract, and generalize in situations within and outside mathematics
· Apply a wide variety of strategies to solve problems and adapt the strategies to new situations
· Monitor and reflect on their mathematical thinking in solving problems produce other creative works.
· Standard 6 – Students use technology resources for solving problems and making informed decisions.
· Students employ technology in the development of strategies for solving problems in the real world.
Technology Foundation Standards for Students:
· Standard 3 – Students use technology tools to enhance learning, increase productivity, and promote creativity. Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications
Learning Objective:
· For students to write code that reacts to key events. A user presses the key D or d and a stick figure on the screen will move to the right.
· For students to extrapolate writing keyListener events into mouse Listener Events.
Learning Experience:
· Technology of the Day will be start each day
Day 1:
· I will give a short overview of the KeyListener assignment that the students started last week. Assignment will be on the board and the website
· Students will work on the computers
Day 2:
· In front of the room I go over ways to expand on the KeyListener assignment on the board
· Students will work on the computers
Day 3:
· I will demonstrate on how to expand this lesson to add a mouseListener
· Students will complete this assignment
Assessments are based on:
· Successful completion of the Keylistener Assignment
· Full requirements are listed on the Cpp Assignments Web page